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WLK怀旧服DK战斗界面WA代码分享与详细解析

时间:2025-03-11

在WLK怀旧服中,DK职业以其独特的技能和战斗机制吸引了众多玩家。为了更好地提升游戏体验,许多玩家开始使用WeakAuras(简称WA)来定制自己的战斗界面。今天,我们将分享一些DK战斗界面的WA代码,并进行详细解析,帮助大家打造一个高效且个性化的战斗环境。

首先,我们来看一个基础的DK资源监控WA代码。这个代码可以帮助你实时了解符文、符文能量以及死亡骑士的主要冷却时间。

aura = {
    [1] = {
        type = "aura",
        event = "Cooldown Progress (Spell)",
        spellids = {48792, 49016, 49020},
        durationFunction = "return select(5, GetSpellInfo(spellID))",
        name = "DK Cooldowns",
        regionType = "icon",
        icon = true,
        color = {r=1,g=0,b=0,a=1},
        x = 0,
        y = 0,
        width = 64,
        height = 64,
        anchorPoint = "CENTER",
        frameStrata = "LOW",
        frameLevel = 1,
        fontSize = 12,
        textFlags = "",
        textPosition = "TOP",
        textColor = {r=1,g=1,b=1,a=1},
        displayText = "[cd]",
        cooldownTextSize = 12,
        hideCountdownNumbers = false,
        desaturate = false,
        stackTextPosition = "BOTTOMRIGHT",
        stackTextXOffset = 0,
        stackTextYOffset = 0,
        stackTextColor = {r=1,g=1,b=1,a=1},
        stackTextSize = 12,
        texture = "Interface\\Icons\\ability_deathknight_bloodboil",
        backdrop = false,
        backdropColor = {r=0,g=0,b=0,a=0.5},
        backdropBorderColor = {r=0,g=0,b=0,a=1},
        animate = "none",
        animation = {},
        actions = {},
        triggers = {},
        custom = [[
            local function update(self, event, ...)
                if event == "COOLDOWN_UPDATE" then
                    self:UpdateCooldown()
                end
            end

            return {
                type = "custom",
                events = "COOLDOWN_UPDATE",
                func = update,
            }
        ]],
    },
}

这段代码创建了一个显示DK主要技能冷却时间的图标。通过设置spellids,你可以指定要监控的技能ID。此外,还可以调整图标的大小、位置、颜色等属性,以适应你的个人喜好。

接下来,我们介绍一个用于监控符文状态的代码。这个功能对于DK来说至关重要,因为符文是其核心资源之一。

aura = {
    [1] = {
        type = "dynamicgroup",
        event = "Runes Update",
        name = "Rune Tracker",
        regionType = "dynamicgroup",
        group = {
            {
                type = "progress",
                event = "Runes Update",
                name = "Rune",
                regionType = "progress",
                fillColor = {r=1,g=0,b=0,a=1},
                emptyColor = {r=0.5,g=0.5,b=0.5,a=1},
                borderColor = {r=0,g=0,b=0,a=1},
                width = 32,
                height = 8,
                x = 0,
                y = 0,
                anchorPoint = "CENTER",
                reverseFill = false,
                smoothGradient = false,
                startAngle = 0,
                endAngle = 360,
                rotation = 0,
                min = 0,
                max = 10,
                value = "return rune.charges",
                textFormat = "percent",
                fontSize = 12,
                textFlags = "",
                textPosition = "CENTER",
                textColor = {r=1,g=1,b=1,a=1},
                backdrop = false,
                backdropColor = {r=0,g=0,b=0,a=0.5},
                backdropBorderColor = {r=0,g=0,b=0,a=1},
                animate = "none",
                animation = {},
                actions = {},
                triggers = {},
                custom = [[
                    local function update(self, event, ...)
                        for i = 1, 6 do
                            local rune = WeakAuras.regions["Rune"..i]
                            rune:SetValue(RuneFrame.rune[i].charges)
                        end
                    end

                    return {
                        type = "custom",
                        events = "RUNE_POWER_UPDATE",
                        func = update,
                    }
                ]],
            },
        },
        dynamic = true,
        spacing = 4,
        layout = "horizontal",
        horizontalAnchorPoint = "LEFT",
        verticalAnchorPoint = "TOP",
        direction = "left",
        wrapAfter = 6,
        width = 200,
        height = 8,
        x = 0,
        y = 0,
        anchorPoint = "CENTER",
        backdrop = false,
        backdropColor = {r=0,g=0,b=0,a=0.5},
        backdropBorderColor = {r=0,g=0,b=0,a=1},
        animate = "none",
        animation = {},
        actions = {},
        triggers = {},
        custom = [[
            local function update(self, event, ...)
                for i = 1, 6 do
                    local rune = WeakAuras.regions["Rune"..i]
                    rune:SetValue(RuneFrame.rune[i].charges)
                end
            end

            return {
                type = "custom",
                events = "RUNE_POWER_UPDATE",
                func = update,
            }
        ]],
    },
}

此代码创建了一个动态组,用于显示每个符文的状态。通过调整widthheight,你可以改变每个符文条的大小。同时,还可以设置layout参数来决定符文条的排列方式。

最后,如果你想了解更多关于WLK怀旧服DK的攻略和技巧,欢迎访问57k手游。这里不仅有丰富的游戏资讯,还有活跃的社区等待着你的加入!

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